Samsung recently announced the new Exynos 2200 chipset. The chipset is said to have ray-tracing and advanced graphic features. This will be the chipset to power the Samsung S22 series. Let’s see what the Exynos 2200 is all about
Samsung Exynos 2200
The new Exynos 2200 is built on the 4nm EUV process technology and comes with a custom-made GPU called Xclipse. It is based on the AMD RDNA2 architecture. Samsung claims that this will bring amazing graphics & described them as “one of a kind”. The graphics are said to be hybrid and have raytracing support as well as variable shading on mobile.
2200 is an octa-core processor with a powerful Cortex-X2 core, three Cortex-A710 for balancing the performance, and four Cortex-A510 little cores for power efficiency. It Is also one of the first chips integrating Armv9 CPU cores.
Inside a device, the chipset will support up to 200MP camera sensors, 8K video recording, 4K displays at 120Hz and QHD+ displays at 144Hz.
Ray Tracing on the Samsung S22 Series
Ray Tracing is the technology that is used to trace the light in video games as in real life. Like the reflections on the water or the streaks of sunlight through a broken shade or the bouncing of light from one surface to another. This provides a realistic feel to the game itself and makes the whole feature more immersive.
On the other hand, variable shading is a technology that is used on PC and Consoles. The machines intelligently render areas differently, like some areas with higher quality while other less notable areas are rendered in lower quality. It makes the game lighter on the system so that the users can achieve higher framerates and low temps.
The whole ray tracing on a smartphone feels a little too excessive. As most gamers play mobile games on the mobile itself and not a bigger display, I don’t think it will matter that much. It will end up being a gimmick like the 100X space zoom. However, variable shading can help a lot with device temperatures and responsiveness of the games.